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Alchemist fire 5e
Alchemist fire 5e








alchemist fire 5e

In any case would you also like to read our dnd list of feats. Can melt para-elemental ice (which is immune to normal fire). Being an Alchemist DnD 5E Feat you already have studied many of the secrets of an alchemy and are an expert in it own practice and also gaining the following advantages. Supernatural Fire - Like magical fire, but from sources like ghosts, supernatural beings, ancient elder gods - and creatures that can create such fire are also vulnerable to it too.Įlemental Fire - Fire conjured from the Elemental Plane of Fire, counts as magical. Half of the damage will heal living creatures and creatures from the positive energy plane. White Fire - Like magical fire, but channels positive energy. Half of the damage will heal undead creatures and creatures from the negative energy plane, including shadow demons. It is illusionary fire.īlack Fire - Like magical fire, but channels negative energy. Damage is completely average.įaerie Fire - Looks like real fire, but can be a variety of colours - but doesn't actually deal any damage. Replace each 2d6 with 7, or each 2d4 with 5. Order Fire - Like magical fire, but orderly. Replace each 2d6 with 1d12, or each 2d4 with 1d8. Alchemist's Fire that is enhanced magically would also fit into the category.īut what if there were other types of fire in use? And what would its properties be?Ĭhaos Fire - Like magical fire, but more random and unpredictable. Some creatures may even be immune to magical fire too, like certain kinds of celestials and demons. Magical Fire - Effects creatures which are immune to normal fire. Some creatures also deal Hell Fire damage. Some creatures (like celestials) may be vulnerable to Divine Fire. In this scenario the fire is considered to be both MagicalĪnd Unholy. Hell Fire - The result of evil clerical fire spells, like a evil priest castingįlame Strike. Some creatures also deal Divine Fire damage, like a Phoenix.ĭragon Fire - Considered to be both magical, but also extremely hot. Some creatures (like demons) may be vulnerable to Divine Fire. In this scenario the fire is considered to be both Magical and Holy. This includes normal Alchemist's Fire.ĭivine Fire - The result of good clerical fire spells, like a good priest casting Flame Strike. Normal Fire - Usually the result of wood or oil burning, or any other normal burnable objects. And possibly also Divine Fire and Hell Fire. Personally, I disagree with that ruling, though.There are three main kinds of Fire available in Dungeons and Dragons: Normal Fire, Magical Fire, and Dragon Fire. However, I should point out this tweet from Jeremy Crawford, that says that the 1d4 damage does receive a bonus from the attacker's Dexterity. It's not really a worthwhile strategy, especially for 25 gp in materials per attack. It only deals 1d4 damage per turn, and most combats don't last more than about four turns, so a sensible enemy won't even try to extinguish the fire until they've extinguished the PCs. It's a ranged attack with an improvised weapon, so you don't add your proficiency bonus unless you take the Tavern Brawler feat. You can only make one attack with alchemist's fire as an action. There are other effects that can set a creature on fire, like being engulfed by a fire elemental, and there's nothing in that monster's description that precludes multiple instances of being on fire. Being on fire isn't a condition like "grappled" or "prone", so it's not a binary state. Having said that, I guess there's no real reason why they wouldn't stack with each other. Alchemist's fire isn't "a magic item in the potion category". Artificers can't craft alchemical items any more quickly or cheaply than anybody else who has proficiency with alchemist's supplies.










Alchemist fire 5e